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Allegro SDK or ClanLib SDK

Started by January 11, 2005 10:10 AM
1 comment, last by fireside 20 years, 1 month ago
hi! i want to develop a video game and i downloaded the allegro sdk and the clanlib sdk. i read the doc of the allegro sdk but can't find the feature for animated sprites - have i to write a own function for sprites with some frames? the clanlib i written in c++ and it seems to me, that it has more features - but i can't compile all libs - i have not the directx 8.1 libs and find nowhere in the web the download for it. directx 9.0c is not my choice, cause i will develop on win98. can you help me in my decision? thanx
_________________BR4iNL355 D35iGN5_________________
The Allegro example programs come with an example of animation. I personally just wrote my own system, which can be done at its simplest with just an array of images and keyframes. So no, there's no real support for animated sprites in Allegro. Just quite a bit of support for sprites in general (rotation, lighting, translucency, etc) around which one could easily write their own animation system.

Jesus saves ... the rest of you take 2d4 fire damage.

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"directx 9.0c is not my choice, cause i will develop on win98."

I don't see why that should be a problem. I think versions of directX can handle backwards code, unless clanlib is written for 9.0c.

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