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Original post by vHaB
I would be afraid of handing over too much responsibility to the AI however, resulting in a "set 'em up and just watch" sort of gameplay.
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I think it's a good idea, but perhaps it would be wise to cap the number of markers that could be placed. Either by marker type, or an overall total. It seems like if you allowed infinite used of them, the game becomes more about setting markers than actually manipulating troops yourself.
Well, if we're talking about RTS games, that's kind of the idea. If you're manipulating troops like you do in C&C, Warcraft, or even Total War battle maps, you're playing tactics. In strategy, there is no micromanagement, there is just the general idea of moving units to reach a specified high-level goal. If it starts feeling like high-speed Civilization, we're starting to talk strategy.