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FLASH AND WEB GAMES

Started by January 10, 2005 10:41 AM
5 comments, last by GunnerRomantic 20 years ago
DO YOU THINK THIER IS A MARKET FOR PEOPLE TO SELL SMALL WEB GAMES ...DOES IT ALREADY EXIST? IF SO WHERE CAN U SELL URE WORK? IF THE ANSWRE IS NO....IF TAHST MAKET WAS OPENED DO YOU THINK THE QUALITY OF SMALL WEB GAMES WOULD IMPROVE? AND WOULS PEOPLE STOP PUTTING THIER STUFF OUT FOR FREE ON SITES LIKE NEWGROUNDS?
SPANK MY ASS AND CALL ME JIMMY
I KNOW SOME WEB-RELATED-COMPANIES SOMTEIMES PAY SOMEONE TO MAKE THEM SOME GAME FOR THEIR PORTAL. AND I THINK THAT'S TEH ONLY KNID OF MARKET FOR WEB-GAMES DEVLEOPMENT.
[size="2"]I like the Walrus best.
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Please fix your caps lock key. All caps is painful to read and is not going to help people take your posts seriously.
soz lol ill keep away from caps lock... lmao ..u neevr left me an answer
SPANK MY ASS AND CALL ME JIMMY
ACTUALLY THERE IS SOM.... oh sorry

Actually there is someone who made such business work.
Check out www.popcap.com and try insaniaquarium or bookworm, which I believe to be their most popular games.
Working on a fully self-funded project
Popcap's most popular game is, I believe, Bejeweled (a.k.a. Diamond Mine). I've played Insaniquarium but didn't like the massive clickfest required.
Jetblade: an open-source 2D platforming game in the style of Metroid and Castlevania, with procedurally-generated levels
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Flash animators already sell DVDs of their work; I do not see CDs with interactive media on them out of the question. However, in order to really make money with a product that has to be mailed at a costly price in order to cover shipping, the creator of the product had better have mega-popularity.

-Small- web games will most likey remain, for the most part, free, since no one in their right mind forks over $14 USD to play one level of Sonic (laggy sound when graphics are set on high quality included!), especially since their friend that bought it can just send them a copy. There are other ways to make money with Flash-based applications. Take Adventure Quest for example. Mmkay, so it's not an impressive game, but the creators have got the right idea. Instead of selling the software itself, they sell the ability to get the best out of it (pay to play options). This method is particularly good because it safeguards against piracy (AQ's "game" is not a single .swf file that functions on its own).
>>[.G.R.]

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