Try my demo
I have made a demo for my new game "Stompy". It is a simple game with a simple concept. The object of the game is to avoid the soldiers who want to beat you up. If you come into contact with a soldier, you will lose health. However, you have powers. You can wield stompy's uber powers by using the mouse. So far in the demo, he only has two powers. You can freeze a soldier by left clicking on them. You can teleport by right clicking on Stompy. But watch out, you will lose energy everytime you use a power and when you run out, your out for good. You can download the game here: http://stompy8.tripod.com/sitebuildercontent/sitebuilderfiles/stompy_demo.zip Enjoy!
-----------------------------Play Stompy's Revenge! Now!
By the way, does anyone know how to post a url on this forum?
-----------------------------Play Stompy's Revenge! Now!
This file is hosted by Tripod, a Lycos®Network Site, and is not available for download. Please check out Tripod's Help system for more information about Remote Loading and our Remote Loading policy.
<a href="http://url.here">description</a>
Dolphins - The sharks of the sea.
write (Just a regular HTML link)
[edit] Beaten, and yes the file is not available.
<a href="http://stompy8.tripod.com/sitebuildercontent/sitebuilderfiles/stompy_demo.zip">Link</a>
[edit] Beaten, and yes the file is not available.
I had no problem downloading it. It was nice, but I would suggest limiting the player's movement to the visible screen area. Also, maybe slow down the enemies? It may have been my laptop, but I the images looked a little blurry from moving too fast.
Good Job so Far :)
Good Job so Far :)
Fun little game. Very much a demo, as you say. You may want to buffer the images, I found I had a lot of flicker on my screen.
I don't think, as per the previous post, that the player isn't limited to the viewable area. The world wraps, so as you disappear off the bottom you reappear at the top. I never thought to test the left or right sides of that.
The enemies moved a reasonable speed, but I found no challenge in avoiding them. I know you haven't asked for any ideas on how to improve, but I suppose I'm inclined to my opinions so here goes. Possibly add another enemy for every 1000 points you gain, and maybe you could regenerate some 'energy' per n points gained as well. I don't know if the player has a limited number of lives or not, because when I was finished with the game and tried to collide with the enemies it took me three tries. It appeared that I had collided with two enemies before the third finished the game.
All in all, a nice little concept. Good work, you'll move on to bigger and better things.
I don't think, as per the previous post, that the player isn't limited to the viewable area. The world wraps, so as you disappear off the bottom you reappear at the top. I never thought to test the left or right sides of that.
The enemies moved a reasonable speed, but I found no challenge in avoiding them. I know you haven't asked for any ideas on how to improve, but I suppose I'm inclined to my opinions so here goes. Possibly add another enemy for every 1000 points you gain, and maybe you could regenerate some 'energy' per n points gained as well. I don't know if the player has a limited number of lives or not, because when I was finished with the game and tried to collide with the enemies it took me three tries. It appeared that I had collided with two enemies before the third finished the game.
All in all, a nice little concept. Good work, you'll move on to bigger and better things.
---Real programmers don't comment their code. It was hard enough to write, it should be hard to understand!
Thanks for the replies.
And Wild2, I didn't mention it, but comments on how to improve are appreciated so thanks.
I had thought of that idea of energy regeneration, but that enemy idea is really good and I probably will put it in. As for the flicker, I know there is huge flicker on the mouse cursor, and I am working on a solution for this. finally, yes, the screen wraps on both sides.
I have a question though. I'm coding the game with C, so how would make more enemies appear without dynamic memory allocution. My struct for the enemies looks like this:
Any suggestions?
And Wild2, I didn't mention it, but comments on how to improve are appreciated so thanks.
I had thought of that idea of energy regeneration, but that enemy idea is really good and I probably will put it in. As for the flicker, I know there is huge flicker on the mouse cursor, and I am working on a solution for this. finally, yes, the screen wraps on both sides.
I have a question though. I'm coding the game with C, so how would make more enemies appear without dynamic memory allocution. My struct for the enemies looks like this:
#define NUM_OF_ENEMIES 5struct{ BOX bound; int frozen; int freezecount, freezedelay; int xspeed, yspeed;} Enemies[NUM_OF_ENEMIES];
Any suggestions?
-----------------------------Play Stompy's Revenge! Now!
I have a bunch of ideas for improving the game. Tell me if you would enjoy these in the game.
1. A level based game. In each level, you must survive for a certain amount of time. Each time you go to a new stage, there are more soldiers. There will be 10 levels in the game.
2. Energy regeneration items that you can pick up in the stage.
3. A new power that allows you to create a block, which can be used to trap enemies.
4. Putting in obstacles like blocks that obstruct your as well as the soldiers movements.
1. A level based game. In each level, you must survive for a certain amount of time. Each time you go to a new stage, there are more soldiers. There will be 10 levels in the game.
2. Energy regeneration items that you can pick up in the stage.
3. A new power that allows you to create a block, which can be used to trap enemies.
4. Putting in obstacles like blocks that obstruct your as well as the soldiers movements.
-----------------------------Play Stompy's Revenge! Now!
Does anyone know where I can get some good midi music for free? I want some origonal tracks for the game. Also, sound effects too.
Thanks again.
Thanks again.
-----------------------------Play Stompy's Revenge! Now!
This topic is closed to new replies.
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