Next generation innovation
What kind of innovation and immersion techniques do you guys see happening soon (Besides better graphics and sound). For example: We have eyetoy and voice-recognition technology, touch screens Next Generation Eyetoy: 1)can be used to put the player's face into the game. 2)can be used to track player's movements and simulate effects within game a) boxing b) picking up and moving items 3) can be used to have online poker games and chat in lobby areas Voice Recognition: 1) can be used to actually speak to NPCs What else is on the horizon? and how can they be creatively implemented?
Well other than Timmy's MMO that will be just like EQ only cooler, where you can do anything you like, I see the following things happenning:
I see the dissapearance of the keyboard as a main input for gaming. It will once again be relegated soley to text.
I see toe contols being used.
I see wrap around sets to get more peripheral vision involved.
And farther in the future:
Other senses will get involved like smell.
Chips will be implanted in people allowing them to play without needing hand controls.
Games will be a way of life as people slowly devolve into game playing blobs that have no function in society.
The first game related death due to skin grafting to the chair will occur.
World War 3 will be started when Pres Cheesegrater totally TK's Prime Minister ZeusGoddly at the beginning of a match.
The first online war will kill countless millions and the earth will be destroyed in the process.
...or not.
Of course how would I know?
I see the dissapearance of the keyboard as a main input for gaming. It will once again be relegated soley to text.
I see toe contols being used.
I see wrap around sets to get more peripheral vision involved.
And farther in the future:
Other senses will get involved like smell.
Chips will be implanted in people allowing them to play without needing hand controls.
Games will be a way of life as people slowly devolve into game playing blobs that have no function in society.
The first game related death due to skin grafting to the chair will occur.
World War 3 will be started when Pres Cheesegrater totally TK's Prime Minister ZeusGoddly at the beginning of a match.
The first online war will kill countless millions and the earth will be destroyed in the process.
...or not.
Of course how would I know?
[s]I am a signature virus. Please add me to your signature so that I may multiply.[/s]I am a signature anti-virus. Please use me to remove your signature virus.
It depends on what type of game FPS, RPG, Racing, Fighting, ect what type of innovation's and immersion techniques are used.
In an RPG not only being able to see and hear the NPC but also feel a hand shake, smell the perfume they are wearing, and even taste that steak would increase immerion
However in a FPS, the same concepts would I hope be taken badly. With my luck there is going to be a string of Highly Populer FPS were you can smell the battle.
Just me
I'm looking forward to the next control innovation. The miniature analog stick that was introduced with the N64 was the last really impressive development, in my opinion. Analog shoulder triggers (GameCube, XBox) and the PS2's two-stage buttons were good, but not brilliant. Anything that refines the amount of control that a player can exert will be welcome.
I'm also looking forward to the first under-the-hood RPG. GTA:SA does a good job of integrating a rudimentary levelling system into an action-style game, but I think it can be done better.
A truly successful, effective MMO would also be nice, one that manages to encourage cooperation and even roleplaying without depending on unanimous consent. Some kind of score system that effectively rewards role-playing can't be too far away.
Cross-genre games. That RTS/FPS hybrid we discussed elsewhere is a good example. ANything where multiple players can be participating in the same game and having totally different experiences would be super.
More dynamic worlds, with social and economic algorithms independent of, but not inaccessible by, the player. Wavinator has a lot of great ideas in this direction, and I'm sure more progress will be made.
Beyond that, persistent worlds. MMOs and games like Animal Crossing allow players to share a world even if they don't necessarily encounter one another in it. I think that will be a powerful tool for the future.
I'm also looking forward to the first under-the-hood RPG. GTA:SA does a good job of integrating a rudimentary levelling system into an action-style game, but I think it can be done better.
A truly successful, effective MMO would also be nice, one that manages to encourage cooperation and even roleplaying without depending on unanimous consent. Some kind of score system that effectively rewards role-playing can't be too far away.
Cross-genre games. That RTS/FPS hybrid we discussed elsewhere is a good example. ANything where multiple players can be participating in the same game and having totally different experiences would be super.
More dynamic worlds, with social and economic algorithms independent of, but not inaccessible by, the player. Wavinator has a lot of great ideas in this direction, and I'm sure more progress will be made.
Beyond that, persistent worlds. MMOs and games like Animal Crossing allow players to share a world even if they don't necessarily encounter one another in it. I think that will be a powerful tool for the future.
Online is going to be a major focus of nex-gen platforms. I believe that the next 5 years will see the first really widely accessible MMO game and chances are it isn't going to be a fantasy game.
I can't wait for 50 vs 50 or 100 vs 100 online battles.
Next generation may also see the realization of "playable movies" where the NPCs are much more expressive and more "intelligent" than the halflife 2 ones.
Focusing purely on next-generation consoles and computers (next 6-7 years) what else do you guys see changing.
I can't wait for 50 vs 50 or 100 vs 100 online battles.
Next generation may also see the realization of "playable movies" where the NPCs are much more expressive and more "intelligent" than the halflife 2 ones.
Focusing purely on next-generation consoles and computers (next 6-7 years) what else do you guys see changing.
I'd like to see GPS used as a feature in games more often.
Example, as part of an adventure game, the publisher buys up loads of random buildings across the country and sends people to them. Once they get there they find clues to a password or meet other players and combine diferent clues to unravel the story.
There's something gps enabled coming out for an obscure hand-held. links welcome.
That said, its completely pointless and probably less fun than toe piercings.
Example, as part of an adventure game, the publisher buys up loads of random buildings across the country and sends people to them. Once they get there they find clues to a password or meet other players and combine diferent clues to unravel the story.
There's something gps enabled coming out for an obscure hand-held. links welcome.
That said, its completely pointless and probably less fun than toe piercings.
------ ----- ---- --- -- -Export-Games.com is searching for talented and friendly developers. Visit our Help Wanted post for more info!My Indie development uber Journal - A game production walk through.
Besides graphics and sound I see AI being the a big source of innovation. I can see NPC and enemy AI getting more and more complex. Someone will come up with some revolutionary technique(s) to more closely mimic behavior.
One day game makers will begin to boast that you can't tell the difference between human and AI controlled characters in their game.
Marcus
One day game makers will begin to boast that you can't tell the difference between human and AI controlled characters in their game.
Marcus
GPS, yes that's a great one I didn't think about. The cellphone game market is on the verge of exploding as soon as they get some good controls.
Let's see gps can be used to
1) set up local treasure hunts as Dogcity suggests (find and disable a series of fake bombs within a set time like 4 hours or something).
2) Locating other people to challenge in a fighting game (although good online connections will make this pointless in the future)
3)Underground games can have city capture the flag games in cars and on foot. Players "tag" others by getting behind them and flashing the high beams(may be dangerous and would be illegal real quick).
4) A follow the bag game where one smaller team follows a member of the other team who has a gps monitor. The team with the gps reciever tries to pass it off in spy like ways and loose the chasers.
gps really opens up the interactive game thing.
Let's see gps can be used to
1) set up local treasure hunts as Dogcity suggests (find and disable a series of fake bombs within a set time like 4 hours or something).
2) Locating other people to challenge in a fighting game (although good online connections will make this pointless in the future)
3)Underground games can have city capture the flag games in cars and on foot. Players "tag" others by getting behind them and flashing the high beams(may be dangerous and would be illegal real quick).
4) A follow the bag game where one smaller team follows a member of the other team who has a gps monitor. The team with the gps reciever tries to pass it off in spy like ways and loose the chasers.
gps really opens up the interactive game thing.
you know what i'd like to see?
more controllers with gyroscopes in em.
-wireless analog joysticks. Bluetooth for PDAs and cellphones and PCs (compatible! standarized!)
-wireless *STRAP* controllers. Think about it. =)
-accelerometers coupled with gyroscopes in wireless gaming nirvana. No more couch potatoes!
Oh and i'd like to talk to a game and have a no-fee persistant MMOG with surround vision and holodeck crap. And i want a girlfriend too. And an Aibo.
yeah.
Also, i'd like flavored DVD substrates.
*licks Far Cry*
more controllers with gyroscopes in em.
-wireless analog joysticks. Bluetooth for PDAs and cellphones and PCs (compatible! standarized!)
-wireless *STRAP* controllers. Think about it. =)
-accelerometers coupled with gyroscopes in wireless gaming nirvana. No more couch potatoes!
Oh and i'd like to talk to a game and have a no-fee persistant MMOG with surround vision and holodeck crap. And i want a girlfriend too. And an Aibo.
yeah.
Also, i'd like flavored DVD substrates.
*licks Far Cry*
Working on a fully self-funded project
January 09, 2005 11:30 PM
As far as hardware goes, I would like to see the final realization of VR goggles that have all 6 degrees of movement with built in 3D sound & microphone. I would like to see the keyboard/mouse controller setup then be replaced with a HOTAS style system.
On the code side of things, I'd like to see the complete blend of FPS, Flight/Space Sim, RPG, Tactical Shooter, RTS, etc. take place in a seamless MMO environment. I'd like to see integrated voice recognition & voice alteration so that we can not only voice game commands, but use our own voices to have our characters generate speech for other players to hear & communicate by.
On the code side of things, I'd like to see the complete blend of FPS, Flight/Space Sim, RPG, Tactical Shooter, RTS, etc. take place in a seamless MMO environment. I'd like to see integrated voice recognition & voice alteration so that we can not only voice game commands, but use our own voices to have our characters generate speech for other players to hear & communicate by.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement