Face Model generation
Hi
I am wanting to create a simple face model. I currently have a set of defined vertices from a face model called "CANDIDE". How would I go about tessellating these vertices, and eventually texture mapping those surfaces with an image of a face? can anyone suggest other face models I could use, or some source code where a face model has already been put together (in OpenGL)? I only want a rigid structure, not worried about non-rigid deformations of the face.
Thanks
You might find your answer here,
http://www.gamedev.net/community/forums/viewreply.asp?ID=1834063
http://www.gamedev.net/community/forums/viewreply.asp?ID=1834063
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement