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Do u think this tutorial can be finished within this month...?
I think our core engine (the part of the code we can reuse) will probably be finished within a month. Once that is done, we concentrate on the chess specific part (which shouldnt take more than 2 weeks). After that, its touch up and debugging (this part is really fun :) ).
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What kind of audio files are you going to use?
Loading WAV files using OpenAL is pretty simple, but loading OGGs can greatly decrease the size of the final application (could be useful since it's going to be downloadable; or isn't it?)
You're definitely right, WAV files are out because they would chew up too much bandwidth. I was either thinking OGGs or MP3s. Actually, I was thinking of doing an mp3 player for our unit test :) Do you guys have any preference for either OGGs or MP3s? Does anyone know of any free sound editing software we can use to make our assets?
On a side note, I dont expect sound to be a big part of this game. The only reason I'm including it is simply to show how its done. In fact our final cut (final build) may not have any sounds at all. Once you guys have the sound loading library however, you can easily add this feature and in doing so learn a lot about design.
Will post later,
- llvllatrix