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The next one is you are going to implement the SDL and UI right...that means we should be able to load the graphics aswell right..?
Yup. Once we finish the SDL and UI wrappers we can start making the game specific components of the engine. By this I mean each of our contexts which compose our main game screens.
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ick, the basecode for this is a pain, I dunno what state 11v11atrix is at, but I'm gonna start busting out wxWindows on this thing, and see where I get to, his basecode is all totally windows centric :(
lol, I was affraid of that. Perhaps we could move all of our ui specific code onto the console? The systems that should be moved are the display error subsystem and the loading dialog. We should be able to accomplish both using text. This way all of our code should be cross platform except for our timing code and our disk access code. We should be able to use SDL to do both. Is there anything else we should change?
Cheers,
- llvllatrix