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Movement in Irrlicht

Started by December 22, 2004 02:42 PM
-1 comments, last by DrZoidberg 20 years, 2 months ago
EDIT: edited everything ... ok, well i found what i was looking for in one of the examples. if (device->getSceneManager()->getActiveCamera()) { device->getSceneManager()->getActiveCamera()->OnEvent(event); } by using this after i do what i want with the input it will let the camera process the input further. anyone use irrlicht and can explain to me why this does what it does? [Edited by - DrZoidberg on December 22, 2004 4:55:30 PM]
Woop woop woop woop!

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