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Are my Models any good?

Started by December 20, 2004 12:55 PM
18 comments, last by stroma 20 years, 1 month ago
Hi i just wanted to know if you guys think my models are any good. they are unrendered. http://www.siosphere.com/images/Levelone1.gif http://www.siosphere.com/images/Levelone2.gif http://www.siosphere.com/images/levelone3.gif http://www.siosphere.com/images/Levelone4.gif Thanx for any input.
With some good texturing, I can see that being a sweet looking map.
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They look fine, but you should somehow make the edges visible so people can see how many polygons you used and how it is constructed (i.e. is it a continuous mesh etc.)
The models look great, and without question, you worked a bit on them.
Also with the right textures on them, you might get the right result.
This looks like graphics for somekind of a game... in this case you should keep an eye on your poly budget, use it wisely (for example for those railings you could use a texture, and only the top bar should be a real 3D model - 3-5 sides at most).
What perspective will this building be viewed from? If from the inside you should add more objects to add detail and complexity to the scene (although I do realise that this is only the beginning of the project and this should be done sometime in the future:)). If the building will be viewed from the outside then you might need to add features that indicate the nature of this building (what's it there for?, who uses/lives in it?)..
Anyway, you've done a great job so far so keep up the good work!
Bye now. Must go and listen to some heavy metal.
yes it is the first level to my game "Sionic" and I am using a special program and using ";eve; of detail" I can have a bunch of polygons in the scene without it slowing down at all. I have changed it quite a bit already I just need to texture it. Thank you though.
How many polygons?

Generally, it seems its still a good idea to stay polygon aware. It runs well on your computer without any extra detail or any characters. It might not run so well on someone's slower computer with all the characters and detail put in.
Im losing the popularity contest. $rating --;
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Hi there,

Visually it's great looking. But it seems to be it's is quite high polygon model. Might even be Nurbs there as well on some of those round parts, or SubD surfaces.

That "special" program you are talking about, it's not Maya by any chance? I know Maya well and the axis in the bottom left corner give it away.

I say you clearly have skillss for modelling, that is good but games modelling is a all about making the lowest polygon model possible and then appling a nice texture to it. Of course some new games use high polygon models for creating high details textures which then applying to a low poly version of that model.


Good luck, keep at it

Dan
I use Maya to model it. And use Virtools to create my game. I can use High polygon models with this with a little help of LOD(level of Detail) It makes it so the polygons farther away are not as good quality and rendered as much as the ones close. Im not trying to make crappy low polygon stuff that you see in a lot of the games here(sorry i hate low polygon) Im making it HighPolygon like commercial games and It renders fine on my computer and On my other crappy computer which is a 900mhz Duron with 384MB ram. I still keep track of the polygons I use but so far even with a whole lot more in the scene it doesn't lag at all.
Its easier to lower your polygon count NOW as you're starting, than to put in all the characters, level detail, textures, AI, scripts, weapons, triggers, particle effects, glows, lighting, power up items, physics, etc etc etc and then realise it runs like shit. You can make a Doom3 looking game, but not everyone can run Doom 3. I've got a athlonXP1800 and its unplayable.. Doom3 had the advantage of being anticipated and publically mentioned. Your game does not have that. In the cold harsh reality, no one cares about your game as much as you do. No one is looking forward to it. Because of that, few people are going to want to download a 2GB homebrew game that doesnt run on anything but the fastest computers. And then looking at the level design you've got going, I woudlnt really expect much from the gameplay.

You wanted advise, and you're getting some. Its your game, do it how you want. But at least take some of this into concideration.
Im losing the popularity contest. $rating --;
I woudlnt really expect much from the gameplay. what the hell does that mean? You can't expect much from gameplay from a screenshot of an unfinished level un textured and un rendered? Seriously I asked if the Models were good not if gameplay was good. (how the hell did you get gameplay from those screenshots anyway?)

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