SDL for Mingw32 is getting watered down.
SDL and other little related APIs for Mingw32 are getting watered down. There are too many different compilations out there. You get a new version of SDL then a new version of SDL_image that makes it so you need to downgrade ur other, non comiled right one. Plus, you can never get the newer versions to work with MingW32. I think someone needs to fix all this once for all. Make one big thing of the newest ones working under MingW32. Even though things work, you have to work really hard to find them and their not all quite compatable. we need SDL 1.2.8 SDL_image 1.2.4 SDL_mixer 1.2.6 SDL_net 1.2.5 SDL_ttf 2.0.7 and SDL_gfx 2.0.12 (http://www.ferzkopp.net/~aschiffler/Software/SDL_gfx-2.0/) I have all of them but not the newest and they don't all completely work.
try doing a source build?
I didn't know SDL was up to version 1.2.8....
I didn't know SDL was up to version 1.2.8....
HxRender | Cornerstone SDL TutorialsCurrently picking on: Hedos, Programmer One
Quote:As of only a couple of days ago.
Original post by PnP Bios
try doing a source build?
I didn't know SDL was up to version 1.2.8....
For the changelogs I though MinGW was now fully supported by the SDL build system. Just open MSys, and ./configure; make; make install should do the trick.
If you want to use them with Dev-C++, you can skip make install and copy the libraries into Dev-C++/lib. If you want to build any libraries for Dev-C++, MSys is necessary.
I've never had any problems getting a recent version of any SDL library that I've used (ttf, net, image, and gfx for sure) compiled and running, although I haven't had time to try the just-released ones.
What did they add, or more importantly, where is their changes site?
HxRender | Cornerstone SDL TutorialsCurrently picking on: Hedos, Programmer One
check out the newsgroup at the SDL website.
Announcing SDL 1.2.8!You can grab it from: http://www.libsdl.org/download.phpHere are the biggest changes since the last release: * Added support for MacOS X Xcode environment (thanks Eric!) * Added OSMesa support to the Atari port (thanks Patrice!) * Fixed MacOS X mouse coordinate inversion (thanks Eric!) * Video modes are sorted by width first, then by height * Improved Atari audio drivers (thanks Patrice!) * Improved OSS audio support, contributed by OpenSound.com * Added MacOS X menu options for SDL apps built without a nib (thanks Max!) * aRts audio driver has been renamed "arts" instead of "artsc" * Added thread support on RISC OS (thanks Alan!) * Added support for UTF-8 window titles on MacOS X and X11 (thanks Tomas!) * Set XV_AUTOPAINT_COLORKEY property for X11 YUV support (thanks Christian!) * Updated libtool support to libtool 1.5.8 * Added 4/6 channel surround sound support on ALSA (not 3D audio) * Fixed memory corruption when allocating large surfaces (fails now) * Show correct joystick names on Windows (thanks Eckhard!) * Added a CoreAudio driver for MacOS X (thanks Max!) * Added support for right handed modifier keys on Panther (thanks Eric!) * Worked around a crash in aRts audio detection (thanks Yves!) * Lots more Atari video fixes (thanks Patrice!) * Fixed basic type collision on Tru64 (thanks Hayashi!) * Improved keyboard and mouse handling on BeOS (thanks Marcin!) * Added missing window manager and OpenGL functions on BeOS * Fixed resuming CD-ROM playback on Windows (thanks Andreas!) * Fixed compiling on IRIX 5.3 * Fixed crash if software stretch is used on hardware surfaces * Fixed crash on exit in framebuffer console driver * Added support for logical joysticks on Linux * Added OpenGL accum buffer support on MacOS X (thanks Christian!) * Fixed pixmap leak in X11 cursor code (thanks Paul!) * Fixed compilation problems with newer versions of gcc * Updated QNX support for QNX6 (thanks Mike!) * Fixed testdyngl crash on Windows (thanks Damien!) * Compile CPU detection and most blitter assembly code on Opteron * Fixed floating point exception with Linux 2.6 joysticks * Fixed toggling SDL_NOFRAME on X11 video modes * Fixed loading ESD and aRts function pointers * Fixed typo in fatal signal handling code * Fix potential deadlock in MacOS X joystick code * Build FSAA code on all versions of MacOS X (thanks tigital!)Enjoy! -Sam Lantinga, Software Engineer, Blizzard Entertainment
FTA, my 2D futuristic action MMORPG
Yeah, specifically Dev-C++ is what I was aiming for. SDL 1.2.8 has pre-compiled MingW libraries, but none of the SDL extensions. There should be like a *.lib to *.a converter then all my problems would be solved. Or maybe I should just get Visual C++.net, which I too have been concidering.
Quote:
Original post by Yamian
Yeah, specifically Dev-C++ is what I was aiming for. SDL 1.2.8 has pre-compiled MingW libraries, but none of the SDL extensions. There should be like a *.lib to *.a converter then all my problems would be solved. Or maybe I should just get Visual C++.net, which I too have been concidering.
They should just work anyway. gcc can work with C *.lib files under Windows.
[teamonkey] [blog] [tinyminions]
Quote:
Original post by Yamian
OH!!! WELL THAT HELPS
Go take your medicine ok?
HxRender | Cornerstone SDL TutorialsCurrently picking on: Hedos, Programmer One
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