Advertisement

SDL_OPENGL SDL_HWSURFACE question

Started by December 14, 2004 10:27 AM
2 comments, last by Drew_Benton 20 years, 2 months ago
Hey guys! I have a quick question. I've been doing some research on the different modes of SDL (I just submitted an article to gamedev) and I was wondering if anyone had a definite answer on if the SDL_HWSURFACE flag with the SDL_OPENGL flag works. I see many examples that use SDL_OPENGL|SDL_HWSURFACE, but then I see some that just use SDL_OPENGL, so my question is when using the OpenGL rendering context, does the SDL_HWSURFACE work? Thanks! [Edited by - Drew_Benton on May 25, 2005 9:29:29 PM]
I've never seen an example with SDL_OPENG | SDL_HWSURFACE as the video flag. I've only seen SDL_OPENGL by itself. Theres some information in the SDL documentations on why you can't combine them. I don't know..
---http://www.michaelbolton.comI constantly dream about Michael Bolton.
Advertisement
It makes no difference, when you call openGL, all the other context related flags are ignored. On windows, it creates an HDC instead of a direct draw surface.
HxRender | Cornerstone SDL TutorialsCurrently picking on: Hedos, Programmer One
Awesome! Thank you guys for your time!

[Edited by - Drew_Benton on May 25, 2005 9:39:35 PM]

This topic is closed to new replies.

Advertisement