-Chris Bennett of Dwarfsoft - Site:"The Philosophers' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche



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Original post by dwarfsoft
Personally, I think that Developers who just make games for money are selling out their souls. I make games because I love to, and when I do so I put my heart into it. I don''t care if the market will hate what I write, but as long as I know I have done my best I will be happy. DoomII and QuakeII and III come to mind as sellouts.
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Original post by Niphty
If you've never played Yserbius, let me know. I'll upload you a copy of it. Sierra isn't concerned with it anymore..
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Original post by Niphty
I mean, Baldur''s Gate got REAL boring. 40 hours of gameplay? who the hell plays 40 hours? I''ve got other games I want to play, so i can''t devote ALL my time in a week to one single game, otherwise it gets old. And if I don''t devote all my time, then it''ll take a year to beat it, and who wants to wait that long? That''s why most people chat these big games! When you''re playing solo, you want a game you can beat in 8 hours or so if you know it back and forth!
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METROID HAILS AS THE KING OF ALL OLD GAMES!!!
quote:
Original post by dwarfsoft
Personally, I think that Developers who just make games for money are selling out their souls. I make games because I love to, and when I do so I put my heart into it. I don't care if the market will hate what I write, but as long as I know I have done my best I will be happy. DoomII and QuakeII and III come to mind as sellouts.
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Original post by dwarfsoft
I have no problems with those games, but the problem I have is with all of the clones. Clones are fine for beginners but as commercial games, why would you just make a copy of another game and sell it again. Sure it is easy money, but I would have the knowledge that it was not my game. If you put your heart in then it shows in the product.
Clones are OK, but you wont find me buying them, as well as many others that I know...