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Road Roulette: Opinions Requested

Started by December 09, 2004 10:08 PM
-1 comments, last by Progra 20 years, 1 month ago
Road Roulette Remember, the road is not your friend… I have been a long-time lurker on gamedev.net and finally have decided to post here in the forms. Before I introduce you to my unpolished idea and implementation I will introduce myself. I’m a hobbyist game programmer aiming to attend Digipen Institute of Technology after I graduate High School. I currently program in C++, but know BASIC, JAVA, and portions of other more recent languages that have sprung up. OpenGL is quickly becoming my preferred graphics API; previously I used Allegro. Road Roulette, as the name implies the game is about crossing a busy street and hoping to not be killed. The idea came during a PE class; a friend and I were wondering what if the entire class was to cross the street until one was left standing/alive. Overview: 1 or 2 Player action game 2 players with one keyboard Single Player Campaign mode Various power ups of either destructive power or help assistance Story: The year is 2124, average temperatures at pole reach into the low 60’s. (F) Due to the mass melting of the polar ice caps, flooding has become common place worldwide. Travel through light has become available and is in wide use by all except citizens refuting the future. Massive machines known to the public as CAP (Cylindrical Air Purifier) purify the air. By purifying the air, the WEPA hopes to rid the air of greenhouse gases that are causing this mass warming and initiate a mass cooling. However, a large group of Eco-terrorists continue to override the effects of these machines. Day and night these terrorists cruise the roads throughout the U.S. spewing toxic exhaust throughout the country. Abandoned gas stations have become their homes and replenishing sources. Their only protection, the U.S. constitution, their only enemy us. Graphics: I was considering a crayon style, which I prefer over solid color shading. If I really had to choose a final style, I would say cell shading. It would make the game seem cartoonish, which would coincide with the ridiculous portions of the story and game play. Controls: 2 players per keyboard. I’d prefer to use a maximum of five keys per player to control the entire game. As of now the first players uses the keys: [W],[A],,[D], and [V] for action. Second player: [UP],<p style="text-align:left;">,[DOWN],<p style="text-align:right;">, and [ 0 ] for the action key. It seems that the keys do not cater to left-handed people. Sound: Moderately cartoon sounding game. Sounds like “Squish”, “BOOM”, etc. I have not really delved into this area yet, as the game play seems lacking. <b>Game Play:</b> <b>Single Player Campaign: Objective:</b> Cross the road too annoy drivers, destroy vehicles to earn destruction points and road-crossing points. By gaining these points your either fail or pass a mission. <b>General:</b> The campaign starts off easy with goals like annoy drivers ten times and earn 5000+ Destruction points, so long as the goal coincides with the overall plot. The problem with this is it would become routine and soon boring. Maybe goals like; destroy vehicles with certain weapons. Or survive mass chaos for so-so period of time. <b>Multi-player:</b> Cross the road to annoy drivers and destroy vehicles while trying to eliminate the other player in any way possible. The players will be given a result screen at the end which will show their most commonly used power-ups and their overall score based &#111;n factors such as level-facets used, destruction score, drivers annoyed, and weapons (more points for rarer weapons). <b>General:</b> * Power-ups will be dropped &#111;nto the play field during the game at random intervals. * Vehicles will be generated based &#111;n a random timer. * Per player: &#111;nly &#111;ne power-up can be active at a time. * Power-ups will not become inactive until their effect has gone. * The players can interact with certain portions built into levels (i.e. sewers). * 16+ power-ups can be &#111;n screen at &#111;ne time. 16 as of now. <b>Conditions and Effects:</b> * If the player is lit &#111;n fire he/she will run around recklessly. The player will be unable to control his/her character until the fire goes out. * If the player is carrying a flame-thrower and is lit &#111;n fire, the player will explode. * If the player dies in an explosion or from fire, the player will turn to ash. * If the player collides with a truck exhaust particle the player’s speed will slow due to choking &#111;n the toxins. * If a mine is placed over a sewer grate and the sewers have not already been blown up, explosions will issue forth from the grates and the manhole. * If the player causes any kind of destruction points will be awarded. * If the player destroys a vehicle and that vehicle’s explosion destroys another, a chain starts and the points awarded multiply by number in the chain. * If the player fully crosses the street to the sidewalk &#111;n the other side he/she is awarded an, annoy the drivers’ point. <b>Power-Ups:</b> * X-Mine: A mine that is remotely detonated, and explodes in the shape of an X. * Crosswalk: Creates a crosswalk in the middle of the road, and prevents cars not already &#111;n it from moving &#111;nward until it disappears. * Rocket: A rocket that goes up in the air chooses a random destination and falls back to the road, detonating when at its destination. * Lightning: Speed-up * !Lightning: Slow-down * Health: Increase the players health by 25 * Traffic-Light: Chooses a random color for the light to be, if green traffic continues as normal, if yellow traffic is slowed by half of their current speeds, and if red then traffic is stopped. * Flame-thrower: Shoots flames from the end of a large barrel. Can do significant damage at close range. To Come: Armor Guns with bullets Plasma cannons Etc. This game is just a sandbox of various things you can do. I’m trying to think of another way to make it interesting besides just adding more things you can do. Kind of like a sub-objective under the main objective. The screenshots are located at the link below: <a href="http://172.197.113.191/gdpost">ScreenShots</a> If the link does work please tell me its &#111;n my webserver so I will try and fix it. I'm looking for ways to possibly make this game more fun. As of now it is a flat sand box of various actions you can carry-out. I'm trying to figure out what motivates that player to cross the road. If you have any comments, questions, suggestions please reply. Thank you for your time. Progra <!–EDIT–><span class=editedby><!–/EDIT–>[Edited by - Progra on December 14, 2004 6:30:12 PM]<!–EDIT–></span><!–/EDIT–>

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