MMOG Planning
Well, our group is working on a project aimed at creating an MMO Card Game. You control a character and can play card games at the same time. I'm supposed to program 4 servers (login,char,map,battle). My questions are.. 1. I'm choosing what libraries am I going to use for the client/server communication functions. What should I use, DirectPlay, Winsock, or any other else? 2. We plan on making character models in 3DSMAX. What's the best plugin that we should use to import them to OpenGL? The same applies to our levels. 3. On what things should we focus more on learning in this type of game?? Thanks for any input we might receive. ^^ Good day.
Quote:
Original post by Christen
Well, our group is working on a project aimed at creating an MMO Card Game. You control a character and can play card games at the same time.
I'm supposed to program 4 servers (login,char,map,battle). My questions are..
1. I'm choosing what libraries am I going to use for the client/server communication functions. What should I use, DirectPlay, Winsock, or any other else?
Whichever suits your purposes better. DirectPlay does more for you, but at the cost of some flexibility which may be problematic for scaling to large number of players. You'd be better off doing some searches or asking in the appropriate forum.
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2. We plan on making character models in 3DSMAX. What's the best plugin that we should use to import them to OpenGL? The same applies to our levels.
Depends on the format you want to use for your models, which in turn depends on the requirements you have for them. Do they need to be animated? Skeletal or keyframed animation? What sort of texturing/material properties do you need to support? It may also depend on personal preference, about what you prefer working with. Again, you'll probably find that one of the other forums is probably better suited to this sort of question.
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