Advertisement

Mood setting music

Started by November 30, 2004 02:59 AM
1 comment, last by firewindshadow 20 years, 2 months ago
Hiyas, I'm thinking with my networked RPG game, that I could try something new with regards to game music. I figure that it would be nice for one of the games player GM's to be able to select another players' music, so he can control the mood of the game. Now this is all good, until you consider that the player may not be happy with the GM controlling what music is playing. The twist is this. Players have access to an in-game mp3 player in which they can categorise their own music collection. They lump music into categories laid out by the game, such as -Ambient -Spooky -Tense -Action ….etc. The GM can then control not the individual song, but simply the category of music that is to be played, so the player gets to listen to their own music, but the GM can control the mood. The player can also enable/disable allowing the GM to alter his music selection, as not having complete control could potentially be annoying. Do you think this is a good idea, or would you rather the ability to simply control your own music full stop? Perhaps you have another suggestion that may improve the system even further? Cheers, Steve
Cheers,SteveLiquidigital Online
I think it's a pretty interesting idea.

It allows the player to decide what they consider to be scary, sad, etc so it has potential to create a personal affect on the player. And I think as long as there is the option to turn it off it couldn't hurt anything.
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
Advertisement
Don't forget to add an auto cross fader function so the transition between two music would sound smooth and not abrupt. There's actually a lot that could be improved like built in echo effect based on the walls in level design toolset; but those... take a lot of time to implement.

This topic is closed to new replies.

Advertisement