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Textures are looking pretty bad - what to do?

Started by November 29, 2004 01:38 PM
12 comments, last by Marco H 20 years ago
If you have a newer nVidia card, go to the "performance and quality settings" and turn it up a bit.
-~-The Cow of Darkness-~-
Yes, that worked for me. Changing the display settings from fast to quality really had a good effect on the textures.

But only in fullscreen mode, as the else the color depth of the desktop is used (yes, I am using 16bit color depth, but I checked it in both modes before).

Good to know how powerful this nVidia console is, I always thought, that between the setting "quality" and "fast" is no visible difference...

...thanks for all you help :) Really nice forum.
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Quote: Original post by Marco H
Good to know how powerful this nVidia console is, I always thought, that between the setting "quality" and "fast" is no visible difference.


It depends a little on the card, but if you have a GF6800Ultra card like me, there isn't mutch difference, but on older models there can be some differences.

It's allso so powerfull that you can make games look better than they ever where designed to be by adding FSAA and ansiotropic filtering(of cause, that requires atleast a fx card or higher).

BTW, you sould be using 32bits on your desktop, there is no reason not to.
32 bits can actuarly be faster than 16 since there is no need for dithereing images.
Quote: Original post by lc_overlord
It depends a little on the card, but if you have a GF6800Ultra card like me, there isn't mutch difference, but on older models there can be some differences.

I have a GeForce 4 ti 4800SE. It is a nice card, probably one of the best DirectX8 cards, but is does not support DirectX9 effects. But it is enough, as most actual games run with proper speed at proper resolution.

And thanks for the 32bit-on-desktop-tip, I have changed it now :)

Thanks!

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