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My temple styled map..is it worth finishing?

Started by November 22, 2004 04:42 PM
3 comments, last by ahw 20 years, 2 months ago
I'm making this for a Doom3 mod that takes place in a temple... Basically, I've been working on this for about a month, and I'm having second thoughts. Maybe I've just been staring at the same stuff every day for a month so it looks ugly to me, so that's why I need your fresh opinions. How does it look? Critique and critisize please! Is it worth finishing, or should I scrap it? Note that this is just basic geometry. I haven't begun to detail it with models and such just yet..and some of the textures are temporary (such as the black doors). http://www.infosprite.com/members/W01f/z6.jpg http://www.infosprite.com/members/W01f/barefloor.jpg http://www.infosprite.com/members/W01f/z10.jpg http://www.infosprite.com/members/W01f/stuff.jpg Thanks for any feedback.
I think it looks pretty good (better than any of my attempted levels). i say you keep at it.
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I say keep at it. It looks a thousand times better than any level i ever made, of course, the last time i tried my hand at level building it was using the build engine for Duke3d and before that the wolf3d map editor...
Clickified:
http://www.infosprite.com/members/W01f/z6.jpg
http://www.infosprite.com/members/W01f/barefloor.jpg

http://www.infosprite.com/members/W01f/z10.jpg
http://www.infosprite.com/members/W01f/stuff.jpg
I think it's pretty good. You need some contrast, maybe. I would say that's why you are getting fed up looking at it, that's what happens when you have too much of the same colour, over and over...
Try adding some green/blue shadows or elements, to compensate for the overwhelming red/orange. It would be particularly striking if you did it, say on a tiled floor, or lines of tiles on the walls. It would also add details to your large walled areas, which otherwise would quickly become boring.

Just some ideas from my own experience :)
-----------------------------Sancte Isidore ora pro nobis !

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