Overhead car control
I posted a while ago about a GTA type game engine, but now I am after something simpler.
I have a car onscreen, which can be rotated 360 degrees, in 10 degree increments, to face in any one of 36 directions (360/10)
Now, I have tried, searched and failed miderably to get a control system for this car to work correctly.
what I am after is to be able to accelerate the car, and be able to drive it around using left/right, but for the controls to be "smooth" in transition from one direction to another.
The same sort of control system as in Grand Theft Auto in fact.
If anyone has any info on the above please help me
Thanks in advance
r!K
know anything about vectors and polar co-ordinates?
I have a feeling you might need to learn about it
I have a feeling you might need to learn about it
*waddles over to the move button*
You''ll get more answers with this in the General Game Programming forum.
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"Before criticizing someone, walk a mile in their shoes.
Then, when you do criticize them, you will be a mile away and have their shoes." -- Deep Thoughts
You''ll get more answers with this in the General Game Programming forum.
----------------------------------------
"Before criticizing someone, walk a mile in their shoes.
Then, when you do criticize them, you will be a mile away and have their shoes." -- Deep Thoughts
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