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"Monster Rancher"-esque gameplay

Started by November 16, 2004 04:19 PM
3 comments, last by orionx103 20 years, 2 months ago
I was cleaning my room today when I found an old Tips & Tricks code book. I looked through it randomly and came across codes for Monster Rancher 1 and 2. I looked up the other two Monster Rancher games, too, and found something I thought was interesting. In the game, you can load CD's (such as other games, DVD's, and music CD's) and hidden/special monsters will come from them. Here's the lists and such: Monster RancherMonster Rancher 2Monster Rancher 3Monster Rancher 4 I thought this was an awesome idea, so I decided to come up with something similar with a list of CD's, DVD's, and games that I like (and some I didn't). ^_^ Check it out. Not all of them have something their results yet because it's kinda hard to come up with 'em. DVD's - Result Item/Summon The Godfather - summon UnderBoss1 The Godfather part 2 - summon UnderBoss2 The Godfather part 3 - summon UnderBoss3 Goodfellas - Pink Floyd The Wall - Pink Armor Linkin Park: Live In Texas - Sonic Blaster (gun) The Ring - Lord of the Rings: Fellowship of the Ring - Control Ring Lord of the Rings: The Two Towers - Lord of the Rings: Return of the King - King Sword Stand By Me - ProtectAll Ring Almost Famous - summon Golden Bard Blow - Inebri Fruit x40 CD's - Result Item/Creature Linkin Park, Hybrid Theory - Linkin Park, Reanimation - Linkin Park, Meteora - Sublime, 40 Oz. To Freedom - Inebri Fruit x40 Sublime, Sublime - Sublime, Robbin' Tha Hood - Thief Band WWE: ThemeAddict - Brute Band Queen of the Damned soundtrack - Games - Result Item/Creature Dark Cloud - Dark Cloud 2 - Mage's Wrench Metal Gear Solid - Metal Gear Solid: VR Missions - Metal Gear Solid 2: Sons of Liberty - Metal Gear Solid 2: Substance - Serpent Blade Onimusha - Onimusha 2 - Onimusha 3 - WWE: Raw Vs. Smackdown - Brute Ring Halo - Halo 2 - Inu-Yasha - Cerberus Fang (daggers) x2 Final Fantasy VII - Final Fantasy X - Final Fantasy X-2 - Grand Theft Auto - Thief Band Grand Theft Auto: London - Grand Theft Auto 3 - Grand Theft Auto: Vice City - Grand Theft Auto: San Andreas - [Edited by - orionx103 on November 16, 2004 4:46:49 PM]
I think maybe you should find a better way to "generate a monster". I remember this game, and just about every (read: every) cd that you put in spawned a monster.

But otherwise, I'm glad you're trying something like this.
Things change.
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I know that any CD you put in would spawn a creature, but I liked the fact that specific CD's could produce special monsters. That's more or what I'm going for.
Actually, the way I think it work was they scan the cd, or hash a key from it by whatever way they wanted, and from that generated a monster. Since the specific CD should always load the same key, you'll get the same monster. So the same CD in 2 different example, could load different monster (did happen a lot with monster rancher if you look at cd list on the net)
-----------------------Happiness in slavery !-----------------------
I thought about that, like maybe the monster was generated from the length of the CD overall and seperate track lengths determined certain stats.

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