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Querying how many FSAA samples are allowed?

Started by November 15, 2004 05:47 AM
1 comment, last by nife 20 years ago
Hello members, is there a way to ask OpenGL how many maximum samples are allowed for fullscreen FSAA using GL_ARB_multitexture? (I mean 2x, 4x, 8x, ...) Regards, Lyve
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i see u didnt get a reply yet, Well there is a way since nvidia's thingy on the right can tell you how many.

Perhaps its an extension check or sumthing.

Contact OpenGL or nVidia for a good answer though.

[EDIT]Most games have it when selecting Video Options so ya[/EDIT]
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Yes there is... Dig into wglChoosePixelFormatARB (search this site, I think some code were given at some point)..
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