Quote:Original post by silvermace omfg, theres and ARB texrect extension :| ??? |
Indeed there is, although I'm yet to use it. I assume it works just like the NV one.
So I'm assuming I'll just have to choose from :
- using glCopyTexSub and draw the scene once and use glCopyTexSub and render to a reduced size pbuffer
or
- drawing it twice once at full size to the backbuffer and a second time to the pbuffer with viewport 1/2 the size?
Ideally I would like to just draw it once and have glCopyTexSub create a texture 1/2(height)x1/2(width) the size of the buffer. Is there any way this is possible?