Troubles with a simple unrealscript weapon mod
I tried getting help at 3Dbuzz but didn't have any luck. Hopefully somewhere hear can help me :) I'm trying to modify the rocket launcher so that rockets pull any players/bots into the point of impact. I created a new projectile class that inherits from RocketProj and set the ProjectileClass property of my fire class (which inherits from RocketFire) to this new projectile class. In the projectile class, I increased ForceRadius, changed Damage to zero, and set MomentumTransfer to a big negative number. Unfortunately, when I fire the new weapon, it seems to just be firing normal rockets. They still do damage so I know my modified projectiles aren't the ones being fired. Does anyone know what my problem could be? Thanks in advance for the help!
-------------------------------See my tutorial site: Click here
Thanks Micheal, I didn't know about the mailing list.
-------------------------------See my tutorial site: Click here
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