ANN types in games
I am interested in finding out what types of Artificial Neural Networks people actually are using in games. I'm sure most of it is a variant on linear or backprop nets because they are relatively straightforward. I would like to find out if anyone uses anything else like a CMAC (Cerebeller Model Arithmetic Computer), RBF network (Radial Basis Function), Fuzzy Network, or any other variation.
So I guess my question is this, what kind of NN have you used or seen used?
All the ANNs I know about have been either simple perceptrons (Black & White for example) or single hidden layer feed forward networks.
My Website: ai-junkie.com | My Books: 'Programming Game AI by Example' & 'AI Techniques for Game Programming'
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