Lua Wrappers and Translators
I'm writing a Lua tutorial, but I've never messed with any wrapper or translators... What do you guys use/ recomend?
Quote:
Original post by Prozak
I'm writing a Lua tutorial, but I've never messed with any wrapper or translators...
What do you guys use/ recomend?
Umm, what are translators? Well, I have personally only used luabind because it was the only one that I got to work. It's quite easy to use and it supports classes etc. The downside is that it's implemented with templates and the compilation time is quite long.
I've also tried tolua but I never got it to work or never understood how to used (can't remember for sure).
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Thanks, thats exactly what I needed.
I called translator to libraries that help create bindings between C++ and lua.
I'll look into those, thanks!
I called translator to libraries that help create bindings between C++ and lua.
I'll look into those, thanks!
I made my own - but I only need to bind to C functions that use or return either int or char* values.
I'm using my own (derived from luna, a simple templated approach) or luabind for it's easyness.
I tried toLua once, but i didn't like the need to create stripped down versions of classes which need to be bound.
I tried toLua once, but i didn't like the need to create stripped down versions of classes which need to be bound.
Fruny: Ftagn! Ia! Ia! std::time_put_byname! Mglui naflftagn std::codecvt eY'ha-nthlei!,char,mbstate_t>
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