Heavy Gear 2... Yeah, it's still alive.
I am working on a very complex and detailed map for HG2. I have the terrain and mission editing down, as well as the scripting. One thing I don't have is an object editor. I would really appreciate it if someone could give me a link to the exact page where I can download one. I have searched the web over and over again, and I just know I'm missing something. Before you give me a link to just any object editor, take note. It has to be able to convert *.x files into *.m files. The game will only read *.m files. And so far, every object editor I've found doesn't convert to *.m format. Any help would be greatly appreciated, as I have tried everything to find this. It's as if all copies have just disappeared from the net simultaneously. Thanks in advance.
Fox-Two!
You will note that this is a "Game Programming" forum, not a "Game Tool search feature". This post is in the wrong forum, it belongs in the Scripting Languages and Game Mods forum as it in no way pertains to programming.
This Search led me to This Post, which implies that an object or model editor does not exist.
Please read the forum rules and in the future post in a more appropriate forum if google turns up no answers.
The Documentation of the map editor also leads me to believe that the extension of their objects is .stf, not .m
-Mike
This Search led me to This Post, which implies that an object or model editor does not exist.
Please read the forum rules and in the future post in a more appropriate forum if google turns up no answers.
The Documentation of the map editor also leads me to believe that the extension of their objects is .stf, not .m
-Mike
ACK! Sorry. Forgot there were other forums.
Well, actually, stff files aren't object files. STTF files are to object files like project files are to C++ files. They basically just tie all the info together. The .m files are a compressed version of .x files.
Once again, sorry. I didn't see the other forum. ~.~
Well, actually, stff files aren't object files. STTF files are to object files like project files are to C++ files. They basically just tie all the info together. The .m files are a compressed version of .x files.
Once again, sorry. I didn't see the other forum. ~.~
Fox-Two!
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