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Prefer a power vacuum or ability to "gain ground?" (RPG)

Started by October 30, 2004 01:56 AM
30 comments, last by TechnoGoth 20 years, 2 months ago
Quote:
Original post by Sta7ic
C3 (command, control, communications) is also something to consider.


"Help me Obi Wan Kenobe, you're our only hope." [smile]

C3 for you to go after and C3 for allies to report what's going on would be very helpful, you're right. You'd have to somehow always be able to get a message no matter where you were. Or would you? If you're spelunking through underground ruins at the edge of the galaxy, you may not know that the brother of that dictator you deposed has taken over again and slaughtered hundreds of people... until you come out.

A lot of what makes this matter is the goal of the game. In a strategy game this would be a setback because your goal is to win with as many resources as possible intact.

But in an RPG, your goal is what the story tells you it is. So let's say the story tells you, "in order to stabelize the alliance, we must make these dozen colonies free." If it doesn't tell you HOW to do this, and gives you an open amount of time to do it, can ANY setback be a loss? I don't think so.


Quote:

Dunno. Just throwing stuff out.


Appreciated. It would be so much easier if this were as basic as an RTS or FPS, but it's really not been done before, so thanks!
--------------------Just waiting for the mothership...
Quote:
Original post by Wavinator
Quote:
Original post by TechnoGoth
If every VIP NPC is represented by an actual in game character that particpates in the game world and the player can interact with then those VIPs can have an impact on the result of the power vaccum. The more powerful vips may fight amongst themselves until one emerges as the new leader, or any number other possible outcomes you choose to encode.


What would be cool is to somehow confer with these VIPs before you make a change in the game world to get a sense of what they would do if you made the change; or to have some sort of advisor / analyst tell you, "If you take out Ming, Flash is likely to come in and liberate the people..." or whatever (Ming and Flash being two VIPs in the world for argument's sake).

(Oy, did you have to use Ming the Merciless??? [lol])


Yes, being able to confer with VIPs before hand would be far more immersive, especially if you can influences there decisions ahead of type. Perhaps you could sit down and talkn to flash and show him that after Ming is gone his energy would be better directed to starting the first interplantery football league.

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