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pathfind / unitcollision in style of warcraft2

Started by October 29, 2004 07:24 AM
0 comments, last by jacksaccountongamedev 20 years, 1 month ago
hi im looking for a system that can handle this but isn't to complex. my experience in c++ is somewhat limited to a lot of my own code, but im not a total newbie. im doing a RTS which is progressing nicely, but this is a bit hard... i have some ideas on unit collision and detection, but pathfinding... warcraft2 cannot be to complex or heavy for the system. Any1 knows about tutorials for a similar system, or anything else that mught help me progress? Thanks Erik, Sweden
Google for A* (A-star) and a ton of resources and tutorials will present themselves. It is a popular and efficient path finding algorithm used to navigate a grid/net of nodes (individual tiles in the case of a RTS). In fact, I can see a topic titled “Free easy-to-read A* search and others!” on the front page of the Artificial Intelligence forum right now. :P

Hope this helps,
Jackson Allan

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