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Sanctus Legacy Online has recently received a great deal of feedback after our last recruiting run and since the release of our new website. We've heard it all: from raved reviews of our artwork and music to critiques on our style and ideas; from compliments on our dedication and skill to questions and comments on our methods. But one thing that we have heard from some of the more experienced game designers, in particular, is that a set-in-stone database of all of our towns, dungeons, monsters, skills, items, weapons, and armour would help streamline production and keep us on task. We've always been about outside input, and for that reason, we've opened up a section of our forums to outsiders (and even anonymous posters) who would like to make suggestions and submit ideas. We'll be beginning with dungeons and skills, then we'll open up discussion for creatures, items, weapons, and armour. We hope to have all of the databases formatted and ready to go within a week. At the time, the dungeons are already formatted and ready for your input, and the skills will be up and ready by 5am GMT. If you'd like to submit your ideas, please visit the LB :: Dungeon Suggestions board on our development forum. Thank you very much for your time and input! ::EDIT:: I'm realizing now that Sanctus Legacy Online has not been formally introduced to this particular section of the GameDev.net community. If you'd like to see a very detailed look at what we've done, I suggest you visit the Help Wanted section, but for the sake of ease, I'll introduce us quickly here. Sanctus Legacy Online has grown from a small team of four to a bustling group of 20+ developers over the past 10 months. We began the project as a simple attempt to introduce ourselves to the game design field, and we've learned a lot since then. The complete history for the game can be found on our website, but we are essentially a traditional fantasy game.