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Current state of Wine and the ilk

Started by October 27, 2004 04:14 PM
10 comments, last by griffenjam 20 years, 3 months ago
Quote:
Original post by griffenjam
Tried it, no go.

I realized after the post that if having the real cdrom device and the real contents of the cdrom at /mnt/cdrom didn't work then why would a fake cdrom device and an image mounted at /mnt/cdrom? This blows. This isn't going to work. The only chance I have is WineX and no one here seems to have used it.

All I want to know is if I can use wineX to play a game as easily as if I were playing on windows.


I've used winex (now called cedega), and what I said before was only meant to work with Cedega/WineX - it's just a way of making it think that you have the CD in your drive when you don't, but doesn't get round the copy protection stuff

I still had copy protection issues with the last winex release before they changed the name (only when a game required a CD change mid game though), but I've not tried since upgrading to cedega
So far cedega (WineX) is running ok. I'm having some problems but I have been able to run a OpenGL Missile Command clone I wrote a few years ago in windows at native speeds. My landscape engine ran just fine, however my fullscreen direct draw program crashed. Somehow I doubt a bug report that starts with "My 2D space shooter I wrote with DirectX 5 crashes" will get much attention.
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