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How can I use rotations exported from 3DSMAX ?
General and Gameplay Programming
Programming
Started by
diafera
October 09, 2000 08:48 AM
-1
comments, last by
diafera
24 years, 2 months ago
diafera
Author
122
October 09, 2000 08:48 AM
How can I use axis angle and TCB (tension continuity bias) values exported from 3DSMAX ? I try to convert into quaternions, then interpolate (slerp), but the result is differnt from MAX. Could somebody help me ?
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