spaceship camera (like Descent..)
Adding to that. My sugestion would have worked. But your sensitivity is like 500. Of course its going lightspeed. Set it higher by increments. And it will be fluid.
------------ "Here lies a toppled God,His fall was not a small one,We but built his pedastle,A narrow, and a tall one" Frank Herbert (Dune:Messiah)
the type of movement you are asking for is whats used in the program in my signature "matix camera and lighting" - or thereabouts. :)
it uses a Matrix class to do everything you want.
A quaternion does the same thing, just is a bit harder to understand and not quite so general purpous. [smile]
[Edited by - RipTorn on October 23, 2004 5:22:54 AM]
it uses a Matrix class to do everything you want.
A quaternion does the same thing, just is a bit harder to understand and not quite so general purpous. [smile]
[Edited by - RipTorn on October 23, 2004 5:22:54 AM]
Quote: Original post by RipTorn
the type of movement you are asking for is whats used in the program in my signature "matix camera and lighting" - or thereabouts. :)
it uses a Matrix class to do everything you want.
A quaternion does the same thing, just is a bit harder to understand and not quite so general purpous. :smile:
Whenever you'll want to interpolate orientations (camera paths, skeletal animation...), you'll need quaternions.
BTW, you don't have to understand them, just grab a quaternion class and learn how to use it.
SaM3d!, a cross-platform API for 3d based on SDL and OpenGL.The trouble is that things never get better, they just stay the same, only more so. -- (Terry Pratchett, Eric)
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