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Cheese?

Started by October 08, 2000 10:27 AM
80 comments, last by Landfish 24 years, 2 months ago
quote: Original post by Landfish

Graphical MMORPGs were the one demon I could not fight. When and if Goblin is ever made, perhaps I would consider it, but until then, no one but you will support my ideas. Oh well.

Has anybody heard anything about Goblin recently? Did it die or what?


Remember, goblin is not the only thing that has this sort of demotion of Hack''n''Slash. You can also think about what ''The Learning Experience'' has to offer a player. This is why I agree that prejudice can be used against the player. Just remove cheese from fighting altogether. Make it a requirement that the character needs a balance of skills to get them through the game. If they have an unbalanced nature then they are going to find it more difficult in different points. There is a simple weighting system that you can use (I know this part belongs in Game Design, but here it is anyway). If the character is a warrior (they are more prone to fighting) then the weighting of what they learn when fighting is relatively low. If they are a cleric, then the weighting is relatively hight. If a player outbalances their character in an attribute, then start reducing another attribute. This way they will start wasting away in another aspect. This keeps them in their role and away from doing what they shouldn''t be doing (mindless slaughter).

Ideas?

-Chris Bennett of Dwarfsoft - Site:"The Philosophers' Stone of Programming Alchemy" - IOL
The future of RPGs - Thanks to all the goblins over in our little Game Design Corner niche
          
This is turning into a design conversation.

We''ll take it up there then. Thread name? MMOPoS
======"The unexamined life is not worth living."-Socrates"Question everything. Especially Landfish."-Matt

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