Quote: A game has perfect information when at any point in time only one player makes a move, and knows all the actions that have been made until then.Using that definition, poker is a game of perfect information, but I have never seen poker described this way. First question: Is poker a game of perfect information, or is this definition incomplete? Second question: If every player could see all other players' cards in a poker game, would the game then be considered a game of perfect information? There is still a random component of the future cards to be dealt. You may initially be dealt the best hand, but since players get more cards in most forms of poker (draw poker, community cards Hold'Em, 7-stud, etc.), you can't determine who will win. If a game has perfect information, it seems like you should be able to calculate who will win (at least in theory).
Games of Perfect Information
I have two questions about what a "game of perfect information" is, and what it is not.
Several times in the past few days I have read a definition for a "game of perfect information" that doesn't sound correct. Here is one of them.
I think a 'game of perfect information' would probably mean a game where the game's current state is known entirely, so a poker game where the players were keeping track of the deck AND saw all players' cards would be one of perfect information.
Of course, this is just a guess.
Of course, this is just a guess.
"Walk not the trodden path, for it has borne it's burden." -John, Flying Monk
Yea, game of perfect information is, as Extrarius put, a game in which the entire state is known to both players. An example being Chess.
An RTS is not a game of perfect information if it has a fog of war, because this prevents the player from seeing outside the line of sight of his units.
An RTS is not a game of perfect information if it has a fog of war, because this prevents the player from seeing outside the line of sight of his units.
In theory, each card dealt to each player is an action. It those actions were known, then each player would know each other player's hand.
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
What if you knew the cards which your opponent's held, but not the cards which would be dealt next? Would such a game be a game of perfect information?
As I understood the definition, a ‘State of Perfect Information’ is one where all the facts regarding the current state are known to everyone involved in deciding on next moves.
This fits chess and draughts, obviously. But not Scrabble.
For this to apply to cards, you will need either all the cards in the deck be dealt, face up, to each player; or a shorter hand dealt, face up to each player, from a deck that is placed face up and spread out on the table, so the further cards to be dealt are known beforehand.
As this only applies to a few card games, I’d suggest most are not ‘Information Perfect’.
This fits chess and draughts, obviously. But not Scrabble.
For this to apply to cards, you will need either all the cards in the deck be dealt, face up, to each player; or a shorter hand dealt, face up to each player, from a deck that is placed face up and spread out on the table, so the further cards to be dealt are known beforehand.
As this only applies to a few card games, I’d suggest most are not ‘Information Perfect’.
StevieDon't follow me, I'm lost.
Quote: Original post by RussellTechnically yes. A sequential game is a game of perfect information if the players move one at a time and if, when it is my turn to play, I know every action that every other player has made up to now.
What if you knew the cards which your opponent's held, but not the cards which would be dealt next? Would such a game be a game of perfect information?
The "information" in "perfect information game" is more about having seen your opponent's actions/strategy rather than having seen the state of the game.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement