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Type of AI within an RPG game?

Started by October 14, 2004 01:05 PM
1 comment, last by Mr_Ridd 20 years, 1 month ago
Can anyone point me in the direction where there are tutorials explaining how to implement the AI used in RPG games. I have a project and i need to create the kind of NPC AI that is in games like Final Fantasy and Pokemon. Anyone?
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I'd personally try to do something yourself. Experiment... see what works for yourself. You'll get more EXP for doing it that way [grin]
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Yeah, as Mushu said. AI for every game is different. You have to experiment.

Just a couple of things to note:

1) Define what the purpose of the charatcer is. Even if it is a NPC, what will it be doing, how will it interact with other objects.
2) Draw a flow diagram of the process that is should follow. This will create a thought pattern so it's easier to code.
3) Develop an AI system that is flexible. Perhaps make it script based, meaning you can apply an AI script to any unit. This will allow you to keep the AI simple but make it look advanced because you are combining, say for example, 5 scripts, just at different times.

Well, good luck and I hope this helped a bit.
The ability to succeed is the ability to adapt

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