3D Studio Max: multiple objects share uvmap
I have looked everywhere and couldnt find help on this. I have 3 mesh objects in a 3D Studio Max scene. I want them to all share 1 UVmap and when I move one object around it doesnt mess up the UVs on the models. In 3D Studio Max how can I have several objects in a scene share a common uvmap? thank you.
What kind of objects are they and are they seperate elements of the same mesh or seperate meshes within a scene?
You could try using uvunwrap and then saving the UV co-ordinates and then loading the same UV co-ordinates into UVunwrap on the other 2.
You could try using uvunwrap and then saving the UV co-ordinates and then loading the same UV co-ordinates into UVunwrap on the other 2.
Seperate meshes in the same scene. I have seen how people use the same UV map on a new obejct, but I cant figure out how to do it.
It's not really hard... You cant have them all share UV space as seperate objects, but you can have them share a texture.
If you 'attach' each object to eachother, you can share UV's, but you can not easily animate them independantly. You would have to animate them vertex by vertex, or use 3 sets of bones with seperate roots, which I'm not even sure is supported in one object.
You can simply seperate the objects, and place UV's for each object on a 3rd of the UV map. For example, object 1 use the first 1/3 of the availible 512x512, object 2 uses the 2nd 1/3 of the 512x512 etc. You'll have to eyeball it a bit, but theat way they can share the same texture if thats what your going for.
If you 'attach' each object to eachother, you can share UV's, but you can not easily animate them independantly. You would have to animate them vertex by vertex, or use 3 sets of bones with seperate roots, which I'm not even sure is supported in one object.
You can simply seperate the objects, and place UV's for each object on a 3rd of the UV map. For example, object 1 use the first 1/3 of the availible 512x512, object 2 uses the 2nd 1/3 of the 512x512 etc. You'll have to eyeball it a bit, but theat way they can share the same texture if thats what your going for.
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