render to texture example
Hello.
Can anyone please point me how to use SGIX_FBConfig & SGIX_PBuffer or is there some other way to render into a texture on X?
I've tried anything, but everything I got were either Segmentation faults or a BadAlloc when trying to make the PBuffer's Context the current one.
None of the ( 5? ) examples google found worked for me.
our new version has many new and good features. sadly, the good ones are not new and the new ones are not good
Hmm.
Your card doesn't support the ARB version of the pbuffer extension? (no clue what it is, I'm not an openGL guru.)
This would probably be better answered in the OpenGL forum. OpenGL doesn't do anything special on *nix except use GLX instead ffo WGL or AGL.
Your card doesn't support the ARB version of the pbuffer extension? (no clue what it is, I'm not an openGL guru.)
This would probably be better answered in the OpenGL forum. OpenGL doesn't do anything special on *nix except use GLX instead ffo WGL or AGL.
Quote: Original post by C-Junkie
Your card doesn't support the ARB version of the pbuffer extension? (no clue what it is, I'm not an openGL guru.)
There is no platform independent ARB pbuffer extension. SGIX_pbuffer is the "accepted" and commonly supported pbuffer extension under X.
I managed to figure out SGIX_pbuffer just from the specification (it was rather easy, really), but my having done that hardly helps you any. If you'd like to see my code (working last time I tried it ;), I don't get much time to program anymore), it is a bit overly complex as it's part of a larger framework, I'll upload it somewhere...
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