All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
21
users logged in
Proud partner of GDC 2025
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to General and Gameplay Programming
Advertisement
Handle Manager
General and Gameplay Programming
Programming
Started by
AlekM
October 05, 2000 09:11 PM
-1
comments, last by
AlekM
24 years, 3 months ago
AlekM
Author
100
October 05, 2000 09:11 PM
Has anyone implemented a Handle manager class? Handles are used in a lot of the Win32 api calls and I would like to implement something similar. Alek
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Does it matter how many vertex buffers you have in a scene?
Graphics and GPU Programming
sorting algorithm
For Beginners
drawing lines in SDL
For Beginners
Game engine architecture. Are cameras considered a tool or scene object?
General and Gameplay Programming
Precision issues with GJK
Math and Physics
Mesh shader vertex amount?
2D and 3D Art
Advertisement
Recommended Tutorials
Amanita Design
Interviews
Real-time Object Morphing
Graphics and GPU Programming
Code on the Cob Part 1: Introductions
General and Gameplay Programming
Shader Cross Compilation and Savvy - The Smart Shader Cross Compiler
Engines and Middleware
Generating a SoulerCoaster in Unity
Visual Arts
Advertisement
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2025 GameDev.net, LLC
Back to Top