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writing for games

Started by October 06, 2004 06:39 PM
10 comments, last by frankskye 20 years, 3 months ago
i dont remember my login password but its slowpid;

i dont think thats a fair point. Just because I post here doesn't mean im not writing for myself or for a development team, that goes for everybody. In fact, I am lead writer working with a development team as of now on an ambitious story project. Making irrational assumptions and half hearted personal attacks is just annoying, people could tollerate you if they heard any truth in your statement or your post was blatently ignorant but approached in a tactfull manner. Be respectful, not an jerk.

At the same time, wouldn't it be MORE respectfull to watch and learn on a board like this before jumping in and over your head by recruiting onto a team, it hard on everyone when you have to carry someone elses weight, maybe humbleness is something you and I BOTH have to work on.
I haven't read the whole thread, cuz it's kinda long. My thoughts: Archtypes work for a reason. Star Wars was a story of Good vs Evil, father vs son. A man goes back in time to save the mother of the savior of mankind J.C (John Conner) It's all in the presentation. The setting, and the telling. It has to not only "work" but inspire. That is not so easy.

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