Well, my problem is my program will quit out when I use the Lock method of my DDraw Surface variable in my entity class.
something like...
class entity{ protected: DIRECTDRAWSURFACE Image; DDRAWSURFACEDESC EntityDDSD; public: void fill(); //other variables and functions }; void entity::fill(){ //function variables for other things this function does Image->Lock(NULL,&EntityDDSD,0,NULL);//can''t remember exact //syntax, but you get the Idea //this part is where a data is read from the pointer to the //member surface Image->Unlock(NULL); }; When I run this code my program will quit out. I know it has to be the code I listed because everything worked untill then. Am I missing something real simple? a.h{text-decoration:none;color:blue;};a.h:hover{text-decoration:underline;background:red;};
Snootchie Bootchies!
-=CF=-