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Original post by tonyg
Has anybody got any reference material for History simulators?
What I mean is create a virtual world (rivers, mountains etc) introduce 'humans', foodstuffs etc etc and rules for building civilizations, creating wars etc etc and leave it to run for 5000 years with each 'civilization' writing it's own history.
The idea is to 'uncover' the history of the planet using virtual archaeology and documents.
I've had a look at some A-Life sites but can't find anything similar.
The problem is the complexity.
Like most AI projects, the engine is less than 10% of the project and the behavior logic is quite involved.
You would have to define the patterns ahead of time, and what you have specified is not as simple as existing game rules/pseudo AI. Even if you try some kind of Genetic Algorythm to evolve civilization, its still based on precanned behavior primitives.
Try taking a sample A-life ruleset and project all the influences and factors that you think will make a rich enough simulation for your 'history' and see how quickly it grows huge.
Simulating 'tribes' might be reasonable but think of the dynamics of an empire (let alone a world spanning civilization as exists today).