More detals... Basic Controls There are three camera modes: Direct, Interface and Orbiting (around a character). You can control your character, vehicle or ship with the mouse (or joystick, but nevermind that for now).
- Direct - Default. Standard FPS style controls.
- Interface - View locks and widgets can be selected from the HUD
- Turret - When mouse is moved the camera orbits the avatar. This enables turrets gameplay, enemies to be kept in view even when moving anohter direction, or dramatic screenshots.
- Context Click - Click a character and perform a default action: Talk to a neutral or ally; attack an enemy, etc.
- Lock On - Target an object, enemy, ally to attack, scan, talk, see distance etc. A carat tells you which way to turn when the object isn't in view. (Characters and cars don't get this, but ships, tanks and power armor do)
- Deselect (Select None) - Clears all selections.
- Use Equipped Item - Fire equiped weapon or trigger device
- Auto Attack - Initiate a constant automatic attack (useful in capital ship combat)
- Perform Secondary Function (sniper mode/multifire/long range scan/etc.) - Fires a burst with guns, activates special weapon modes or fires a volley / spread with vehicles / ships
- Scan Selected - Scans the target
- Comms With Selected - Attempts comms with the target
- Activate Pie Menu - Brings up subfunctions for an object, such as dock for a station or disable command for a target
- Attack Your Target (Ally switches to weapon if not equipped)
- Attack Freely
- Go Home
- Stay Close / Formate
- Roam / Break Formation
- Hold Position / Guard Location
- Guard Another Character
- Defend You
- Trade Inventory
- Equip and Use Item
- Use Item's Special Function
- Add Ally To Group
- Remove Ally From Group
- Perform Special Action (Pie Menu) - Scan, repair, hack, etc.
Here's my partial stab at organizing all this (skip if you've got a better idea) You have a armed and unarmed mode: As a character, you holster / unholster your weapons; as a vehicle / ship, you power up or arm weapons. This should help mistakenly attacking neutrals or allies.
- LMB - When armed, fire weapon; otherwise context click (talk, look at object, etc.)
- Double-click LMB - Lock on target
- RMB - Select object. Click empty space to deselect.
- Double-Click RMB - Activate object's pie menu
- Left click activates menu's options
- Clicking anywhere but on the pie menu deactivates it