Quote: Original post by Nathaniel HammenYou think that this sort of stuff isn't already done in a lot of games?
When I was talking about the cheating, I was kind of pissed off that they take the easy way out. I was telling him not to be like the other guys. I don't know where to start, except for my advice to use some sort of influence map. The computer has to be able to tell if City A is far from the rest of the City A's owner's cities, for the AI to decide whether to attack City A.
Turn based strategy AI
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