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A quick question about Game Developers

Started by September 17, 2004 04:30 AM
7 comments, last by Hellmaster 20 years, 4 months ago
How many people are on a development team, like say with a big company like Nintendo or Cacpcom?
The 'Post Mortems' on Gamasutra normally state the number of developers on a project.
Westwood list 25 full-time and 16 part-time for Tiberian Sun.
Rise Of Nations 26 and 16 and took 3 years.
Dungeon Siege 27 and 5 and took 3years 8 months.
AOE II 40 total.
Not sure if different genres have different numbers
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EA and Ubi are running teams of 70 to 150 people on major titles.
Dan Marchant - Business Development Consultant
www.obscure.co.uk
you could always check out the credits of a game too :)
--- krez ([email="krez_AT_optonline_DOT_net"]krez_AT_optonline_DOT_net[/email])
Quote: Original post by krez
you could always check out the credits of a game too :)

Good luck with that - you'd have to go through the list several times as credits are often categorised and many names occur several times. IMHO Gamasutra's post-mortems are more convinient.
Yeah, I tried looking at credits, but many people's names come up more that once, as already stated. Also, I don't know if they give credit to everyone. For example, the ending credits for super mario bros. had literally likee about 10 people (with shigeru showing up twice). So I don't know.
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Its an older game. More recent ones have more people, but back then nine people could make a game. That can't happen now that people demand better graphics, and better AI, and better physics, and a better story.
I am the master of ideas.....If only I could write them down...
a lot of the bigger games, like at EA, run peak team sizes of about 150-200 during the final 5-6 months of the project.

-me
Quote: Its an older game. More recent ones have more people, but back then nine people could make a game. That can't happen now that people demand better graphics, and better AI, and better physics, and a better story.


Heh, yeah I should have made a note of that. A game like Zelda: Ocarina of Time had the credits listed (though I don't know if they left people out) and there were about 30 people. Of course, they did work on it for 5 years.

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