Quote:let the player decide how long the bow will be pulled for. so sometimes they can let a really powerful shot out, and sometimes quick ones as the enemy gets near
2-3 seconds is a long time! |
This is a really good idea, but I'm using a sprite-based animation system, so it may be wierd to incorperate - I'll have to play with it.
Quote:If your level designs account for that type of movement |
As for level design - the majority of the plot will be outdoors with plenty of room to maneuver in.
The problem I forsee is the game itself losing some playability, due to the lack of different fighting styles, which I hope to balance out with content (which I sadly haven't even started on yet!, but since I have a very specific target audience - you - I can work all that out)
Quote:I'd think that it might possibly be better to simply wait until you have the extra features ready before release. |
The problem with doing the friendly units, is that I'm using two completely different sets of game mechanics, depending on how many friendly units there are (one or many; refer to
Overly Generic Engines thread). Since only the single-friendly mode is coded right now (and playable) I think I'll release a first version with just that to get the public interested, then release the second version once I get everything working as it should.
But I really want to finish up at least a demo so that I can get the public interested, and get some feedback and stuff. Right now, my to-do list (just for the "first version"/demo) is such:
- Main Menu
- add Texture Batching + drawing order (to simulate Z-axis)
- hard code some more advanced AI types
- add in game saves
- support for items and equipment
- content: plot, enemies, items, etc
- world editor
The bolded tasks are the highest priority right now, because I've backup up a lot of other work, including college apps, which need to be in next month!!
![](http://images.google.com/images?q=tbn:aCjduw5uNrsJ:www.angelfire.com/mn/jessmulan/images/mushu.jpg)
Mushu - trying to help those he doesn't know, with things he doesn't know.
Why won't he just go away? An question the universe may never have an answer to...