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Let's discuss a somewhat "radical" MMORPG theory

Started by September 13, 2004 08:28 PM
20 comments, last by EricTrickster 20 years, 4 months ago
Umm... that's me above. Apparently I wasn't logged in. :P

Which means I should back off a little from my harsh reply to firewindshadow for also posting anonymously before.
~foot in mouth~

That is all.
Quote:
I'd like players to be able to construct a huge variety of different attacks, blocks, maneuvers, and other "tactical actions" where it's not the power of the skill, but the context in which the skill is used that determines your success in the fight.

Forgive me for what i know is an over simplification, but what you're talking about is an MMO using a card game mechanic. Or to really over simplify it, rock-paper-scissors.

Game combat would consist of you choosing particular manuevers: forward sword thrust, sideways cut, angle slash, block, upward slash. Your opponent queues up his or her own set of combat manuevers.

Depending on the various strengths of one over another, the victor is the one who happens to choose the better combination of "cards" to play in sequence, correct?

So instead of Street Fighter Online we have Magic Online, or Yu-Gi-Oh?

I'm not necessarily saying whether that's bad or good, I just want to get a better assessment of what you're trying to accomplish.
[font "arial"] Everything you can imagine...is real.

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