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3ds max keyframe animation trouble

Started by September 08, 2004 07:59 PM
0 comments, last by lagwagon12 20 years, 4 months ago
I animated a character that is running and it worked okay. I want to do another animation, but when I leave figure mode the character still is posing for a run. I deleted the keyframes for the old animation but he still poses somewhat for a run. Is there a way to reset the animation so the character is standing perfectly straight like he is in figure mode? I looked at the help files and my books but didnt see anything about this. Thank you.
I figured it out so I figured I would post how I solved it incase someone needs help on this in the future. If you put the biped in figure mode and select the entire thing, you can click the copy key under keyframe tab. Then exit figure mode and use the paste key under the keyframe tab and it puts the character back to an initial standing pose. I have been modelling for a while, but I just started animating for the first time this week.

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