Quote:Original post by ahw The fact that you are doing fiction means that it would be prefereable IMHO that you stick to some basic rules that are used in comics and animation. As SnS points out, using cliches allow you to convey the big strokes of a personality. Dialogues can then allow you to surprise the player, or add finer details. Just like in the best animation movies, the bad guys might _look_ like bad guys, but turn out to be rather nice people, or have plausible motives. No need to shy away from using cliches "just because" :) As long as you dont go into the "let's take fantasy races and put them in space", I really dont see the problem. Use things like "square jaw means strong willpower" or "low brow means low intelligence", even if it seems insulting or politically incorrect, it is something that we are used to. It's up to you then to play on this to surprise or teach a thing or two about tolerance.
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Wav - this essentially answers the questions you asked me about about appearance, but I'll add a little to it. First, the appearance cliche's don't have no relation to reality - for example, humans with higher testosterone levels tend to have square jaws, and bigger muscles and act aggressive - the appearance does correlate with the behavior. With facial expression, people have what's called a characteristic facial expression, the expression that is most often on their face, and this correlates strongly with their temperament - grumpy people frown, alert people have slightly wider, brighter eyes, anxious people have strained-looking eyes and tend to chew on their lip, etc.
You may be writing about aliens, but you have to remember that your audience is human, they are going to be looking for human facial expressions, postures, and other social clues. Giving your aliens different facial expressions might be more realistic, but it handcap's your audience's ability to empathize with your characters. Like Ahw said, these are basic rules used universally in comics and animation - your characters, whether they're aliens or animals or inanimate objects, have to express themselves in human ways or they won't be sympathetic because your human audience will not be able to pick up on visual clues to their emotions.
This is why I had to totally re-design what the aliens in my novel look like when I was considering doing it as a graphic novel - my original design was more scientific, logical, and alien, but they definitely didn't look kissable or cuddly, and so someone looking at drawings of them wouldn't have understood why any of the characters was attracted to any other character. Plus the beaks made it really hard to draw them with any recognizable facial expression, and with their crests all the same shape and color it was difficult to tell the characters apart. So I re-designed them, and they're less good as realistic aliens but a hell of a lot better as characters, and for a storyteller that's what's important.