Do you have to know Win32 programming to start on a game project?
I don''t think so. How about you?
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Sorry !
To start programming a game! (And I don''t mean Tetris or Blockout, I''ve already done that!)
To start programming a game! (And I don''t mean Tetris or Blockout, I''ve already done that!)
[ Libraries - STLport | boost | SDL | wxWindows ]
[ Manuals - MSDN | STL Docs ]
[ Compilers - VS.NET | MingW | DJGPP ]
[ Editors/Tools - EditPlus 2 | Anjuta | Dev-C++ ]
[ Manuals - MSDN | STL Docs ]
[ Compilers - VS.NET | MingW | DJGPP ]
[ Editors/Tools - EditPlus 2 | Anjuta | Dev-C++ ]
If you plan on making a game for the Win32 platform without using MFC, VB, Delphi or any other "tool", I''d say yes.
This means that you''ll have to know the WIN32 API only if you plan on using the WIN32 API.
My own POV is that you don''t need it but it sure is a great help and is much easier to learn than MFC.
This means that you''ll have to know the WIN32 API only if you plan on using the WIN32 API.
My own POV is that you don''t need it but it sure is a great help and is much easier to learn than MFC.
Here''s where I wanted to get! I really think that MFC is a pain in the ass, and anyway, if I''ll ever make a geme, it''ll be full-screen and use DirectX or OpenGL.
WinAPI seems more versatile than MFC. Can you guys give me some liks where I can find info on it?
WinAPI seems more versatile than MFC. Can you guys give me some liks where I can find info on it?
[ Libraries - STLport | boost | SDL | wxWindows ]
[ Manuals - MSDN | STL Docs ]
[ Compilers - VS.NET | MingW | DJGPP ]
[ Editors/Tools - EditPlus 2 | Anjuta | Dev-C++ ]
[ Manuals - MSDN | STL Docs ]
[ Compilers - VS.NET | MingW | DJGPP ]
[ Editors/Tools - EditPlus 2 | Anjuta | Dev-C++ ]
MFC is a Win32 wrapper. If you want to be good at MFC - some knowledge of Win32 is required.
I also coded some stuff in Delphi for a company. I also found Win32 knowlegde very usefull!
I''ve also coded with Borland C++ Builder, and again - Win32...
No matter what you do, Win32 seems to be needed at some point in time. If you''re programming for Windows that is.
This is just my personal experience, so it''s an opinion. Opinions can differ per person.
There was a thread called New Win32 Forum some time ago. This new forum will be added It''s only a question of time because the GD staff is very busy at the moment.
I also coded some stuff in Delphi for a company. I also found Win32 knowlegde very usefull!
I''ve also coded with Borland C++ Builder, and again - Win32...
No matter what you do, Win32 seems to be needed at some point in time. If you''re programming for Windows that is.
This is just my personal experience, so it''s an opinion. Opinions can differ per person.
There was a thread called New Win32 Forum some time ago. This new forum will be added It''s only a question of time because the GD staff is very busy at the moment.
Still pimpin that Win32 forum eh Baskuenen? I totally agree with you though!
There is no spoon.
quote: Original post by cearny
WinAPI seems more versatile than MFC. Can you guys give me some liks where I can find info on it?
The best place is Microsoft''s own documentation at http://msdn.microsoft.com/library/default.asp
In the list of subject in the left pane, open up "Platform SDK". It''s got complete (and most updated) Win32 info.
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