3d Max 6 - Physics?
Hi,
I'm new at this and was wondering if 3d studio max 6 can do basic rigid body physics. Say I want to have two spheres bounce off each other in a realistic manner.
Cheers
[email=algorhythmic@transcendenz.co.uk]algorhythmic[/email] | home | xltronic | whatever you do will be insignificant, but it is very important that you do it - mahatma gandhi
3D Max 6 has a vast array of dynamics and phyiscs tools, modifiers and objects. It also comes with Reactor which can produce a shitload of very realistic phyiscs simulation for anything from rigid body collisions to fluids, ropes and suspension, as well as ragdoll physics for characters.
well on that subject if someone can stop my rigid body bouncing around unrealisitically that would be nice
http://www.transcendenz.co.uk/test.avi
http://www.transcendenz.co.uk/test2.max
http://www.transcendenz.co.uk/test.avi
http://www.transcendenz.co.uk/test2.max
[email=algorhythmic@transcendenz.co.uk]algorhythmic[/email] | home | xltronic | whatever you do will be insignificant, but it is very important that you do it - mahatma gandhi
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