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3d Max 6 - Physics?

Started by September 07, 2004 05:00 AM
1 comment, last by algorhythmic 20 years, 2 months ago
Hi, I'm new at this and was wondering if 3d studio max 6 can do basic rigid body physics. Say I want to have two spheres bounce off each other in a realistic manner. Cheers
[email=algorhythmic@transcendenz.co.uk]algorhythmic[/email] | home | xltronic | whatever you do will be insignificant, but it is very important that you do it - mahatma gandhi
3D Max 6 has a vast array of dynamics and phyiscs tools, modifiers and objects. It also comes with Reactor which can produce a shitload of very realistic phyiscs simulation for anything from rigid body collisions to fluids, ropes and suspension, as well as ragdoll physics for characters.
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well on that subject if someone can stop my rigid body bouncing around unrealisitically that would be nice

http://www.transcendenz.co.uk/test.avi
http://www.transcendenz.co.uk/test2.max
[email=algorhythmic@transcendenz.co.uk]algorhythmic[/email] | home | xltronic | whatever you do will be insignificant, but it is very important that you do it - mahatma gandhi

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